Workplace-Based Practicum: Enabling Expansive Practices
نویسندگان
چکیده
منابع مشابه
Gamification of Workplace Practices
Gamification is broadly defined as the application of gaming mechanics in nongame contexts (Deterding, Dixon, Khaled, & Nacke, 2013). Although the term first appeared in 2008, it did not receive wide recognition until late 2010 (Deterding et al., 2013; Kapp, 2014) when it first appeared on Google trends (Google, 2014). Just one year later, Gartner predicted that over 70% of Global 2000 organiza...
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This paper advances conceptual tentative bases for understanding workplace pedagogic practices. It proposes that whether arising through everyday work activities or guided learning in workplaces, learning is shaped by workplace participatory practices. This learning is held to be co-participative: the reciprocal process of how the workplace affords participation and therefore learning, and how ...
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ژورنال
عنوان ژورنال: Australian Journal of Teacher Education
سال: 2013
ISSN: 1835-517X
DOI: 10.14221/ajte.2013v38n4.7